Two studios · one engine
Direct it. Don't shoot it.
A music video cut to your track. Ad creative built from one product photo. Both finished, both yours, neither needing a crew.
Act one — Music video engine
Cuts that land on the track, not on a timer.
The engine reads the waveform first and builds to it. Shots change where the song changes. Your face is locked from real footage, so the artist in the last frame is the artist in the first.
Scroll moves the playhead. Pick a style and watch the cut change.
In development · opening in batches
Act two — Build studio
One photograph in. A campaign out.
Two ways to use the same engine: put a garment on real bodies without a shoot, or build the product at miniature scale on a workbench. Same physics, same identity lock, same check on every frame.
Live now
On-model · ecommerce
Every body, one flat-lay.
Upload the garment once. It comes back worn — walking, turning, lit — across as many models as the campaign needs. The printed wordmark is read back on every frame, so a garbled logo never reaches your ad account.
Miniature · tactile
Built at scale, on a bench.
The product assembled by hand under workshop light — dust, grain, tool marks and all. Materials and lighting are yours to set, and the build reads as something someone made rather than something a model dreamt.
A finished cut comes back while the brief is still open — not after a shoot day.
Formats, materials and lighting are set by you. Nothing is a lucky roll of the dice.
Every frame is read back. Work that fails the check is regenerated or refunded.